Кафедри
Постійне посилання на розділhttps://repository.kpi.kharkov.ua/handle/KhPI-Press/35393
Переглянути
1 результатів
Результати пошуку
Документ 3D objects creation approaches(Khmelnytskyi national university, 2021) Vorontsova, Darya; Dashkevych, Andrii; Fedchenko, Hanna; Tiahlo, VladislavIn this paper are discussed the application of 3D technologies, which are reflected in various areas of life, such as education, science, engineering and entertainment industry. The use of 3D technology in the educational process can significantly increase its efficiency by bringing the virtual computer environment closer to the real three-dimensional world. But for now the use of augmented reality in teaching is only gaining momentum. Many applications are still quite primitive, but developers are actively working on their refinement, increasing the amount of educational content, improving quality. It is not entirely clear what the basic steps of 3D modeling are for importing a model into augmented reality. Today there are a large number of areas of application of 3D models. The question is whether it is possible to use a single algorithm for all models and which. The aim of this work is to increase the level of use of 3D technologies in the educational process for an effective and external interactive way of providing information. In the course of the work the methods of creating 3D content for different areas of application such as game industry, 3D visualization, 3D printing, AR projects, holographic fans, preliminary assessment of technical properties of the product and etc were considered. Data analysis has been shown that for each area of application 3d contenthas its own requirements and features. This information was identified and presented in the form of a comparative table. Based on the analysis of modern methods of developing 3D content for different applications, it was proposed to combine the requirements for creating 3D models of individual areas. Based on the proposed combination, a small experiment was performed. 3D model of the character for the children audio-encyclopedic stories educational application was designed. The obtained models were also integrated in the augmented reality environment. After analyzing the relevant indicators, we concluded that the requirements for 3D content in these areas are the same. The paper also structured the main stages for creating 3D models of different applications, which in turn brings clarity and clarity to the process of developing 3D content for further import into AR training projects.