Methodological instructions for the organization of the business game "Design Bureau"

dc.contributor.authorZinchenko, O. I.
dc.contributor.authorSerikov, V. I.
dc.contributor.authorBondarenko, O. V.
dc.contributor.authorKonovalenko, O. Ye.
dc.date.accessioned2024-05-23T06:42:37Z
dc.date.available2024-05-23T06:42:37Z
dc.date.issued2024
dc.description.abstractIn accordance with the modern requirements of higher education, the implementation of the educational process should include classes in interactive and active forms. The implementation of interactive forms of education is one of the most important directions for improving student training in modern universities. Using interactive approaches is the most effective way to promote students' learning. Therefore, the main methodological innovations today are associated with the use of interactive learning methods, in which students are included in the studied situation, which prompts them to take active efforts, experience a state of success and motivate their behavior in a certain way. The educational process, based on the use of interactive learning methods, is organized with taking into account the involvement of all students in the group without exception in the learning process. Joint activity means that everyone makes their own special individual contribution, in the course of work there is an exchange of knowledge, ideas, methods activity. Interactive methods are based on the principles of interaction, student activity, reliance on group experience, mandatory feedback, which encourages learning participants to independent search.
dc.identifier.citationMethodological instructions for the organization of the business game "Design Bureau" in the discipline of "Theory of mechanisms and machines" [Electronic resource] : for students of "Mechanical Engineering" and "Transport" branches of knowledge / comp. O. I. Zinchenko, V. I. Serikov, O. V. Bondarenko, O. Ye. Konovalenko ; National Technical University "Kharkiv Polytechnic Institute". – Electronic text data. – Kharkiv : "NTU KhPI", 2024. – 30 p. – URI: https://repository.kpi.kharkov.ua/handle/KhPI-Press/77575.
dc.identifier.orcidhttps://orcid.org/0000-0003-2961-5861
dc.identifier.orcidhttps://orcid.org/0000-0002-5295-3925
dc.identifier.orcidhttps://orcid.org/0000-0002-2693-5301
dc.identifier.orcidhttps://orcid.org/0000-0003-4653-3139
dc.identifier.urihttps://repository.kpi.kharkov.ua/handle/KhPI-Press/77575
dc.language.isoen
dc.publisherNational Technical University "Kharkiv Polytechnic Institute"
dc.subjectmethodological guidelines
dc.subjectbusiness games
dc.subjectdescription of the game model
dc.subjectevaluation system
dc.subjectperiods in game design
dc.subjectgame design algorithm
dc.subjectreminders to all members of game
dc.titleMethodological instructions for the organization of the business game "Design Bureau"
dc.typeLearning Object

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