Cognitive methods in technologies of creating computer games

dc.contributor.authorBreslavets, J.en
dc.contributor.authorBreslavets, V.en
dc.contributor.authorKasilov, O.en
dc.contributor.authorSerkov, O.en
dc.date.accessioned2020-05-27T16:03:21Z
dc.date.available2020-05-27T16:03:21Z
dc.date.issued2019
dc.description.abstractThe use of computer training systems allows individuals to individualize the learning process for each student on the basis of information technology. The purpose of the work is to control the behavior of the student by changing the objective complexity of the teaching material in accordance with the subjective complexity that arises during the training. The task is to develop and theoretical substantiation of the methods of the individualized approach of students for training professional competencies by creating individual trajectories for the seizure and acquisition of knowledge on the basis of information technologies. The method of organizing the learning process with the use of a computer training system, the functioning of which is implemented by a person-oriented student model, is formed. The results of the experimental study proved that due to the adaptation, each student begins to work with the same intellectual load for different categories of students. The structuring of didactic material in the form of a graph with vertices of the corresponding sections of the content, and the management of transitions implements the control system of mastering the material, allows to improve the process of individualization of training.en
dc.identifier.citationCognitive methods in technologies of creating computer games / J. Breslavets [et al.] // The Journal of Cognitive Systems. – 2019. – Vol. 4, iss. 1. – P. 12-16.en
dc.identifier.orcidhttps://orcid.org/0000-0003-4530-8028
dc.identifier.orcidhttps://orcid.org/0000-0002-9954-159X
dc.identifier.orcidhttps://orcid.org/0000-0002-8524-2345
dc.identifier.orcidhttps://orcid.org/0000-0002-6446-5523
dc.identifier.urihttps://repository.kpi.kharkov.ua/handle/KhPI-Press/46561
dc.language.isoen
dc.publisherIstanbul Technical Universityen
dc.subjectindividualization of trainingen
dc.subjectcomputer training systemen
dc.subjectperson-oriented learningen
dc.titleCognitive methods in technologies of creating computer gamesen
dc.typeArticleen

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