Gamification in learning English grammar in university

dc.contributor.authorНовицька, Дарія Євгенівна
dc.contributor.authorОрда, Олександра Федорівна
dc.date.accessioned2025-12-08T11:45:12Z
dc.date.issued2022
dc.description.abstractThe introduction of game elements into the learning process helps lecturers to increase the cognitive activity of students, the formation of interest in knowledge, the development of educational motivation and initiative. Gamification in education is the process of spreading games to different areas of education, which allows to consider games both as a learning and upbringing method, and as a form of organizing a holistic educational process.
dc.identifier.citationНовицька Д. Є. Gamification in learning English grammar in university [Electronic resource] / Новицька Дарія Євгенівна, Орда Олександра Федорівна // Scientific research in the modern world : proc. of the 2nd Intern. sci. and practical conf., December 7-9, 2022 / ed. Komarytskyy M. L. – Electronic text data. – Toronto : Perfect Publishing, 2022. – P. 341-345. – URL: https://sci-conf.com.ua/ii-mizhnarodna-naukovo-praktichna-konferentsiya-scientific-research-in-the-modern-world-7-9-12-2022-toronto-kanada-arhiv/., free (accessed 08.12.2025).
dc.identifier.orcidhttps://orcid.org/0000-0003-3145-3961
dc.identifier.orcidhttps://orcid.org/0000-0002-0661-5394
dc.identifier.urihttps://repository.kpi.kharkov.ua/handle/KhPI-Press/96070
dc.language.isoen
dc.publisherPerfect Publishing
dc.subjectcomputer technology
dc.subjectgamification
dc.subjectquality of education
dc.subjectEnglish grammar
dc.subjectgamified learning
dc.titleGamification in learning English grammar in university
dc.typeArticle

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